Broken City

I’ve been playing a video game lately that is highly destructive. It’s called Roads of Rouge, an indie game about a city that has come under the rule of a tyrannical mayor. You play as various anti-heroes, completing missions throughout randomly generated sections of the city and destroying everything in your path. It’s a lot of fun, but it does get me thinking about exactly how much damage is being done.

Sometimes you smash windows or break down doors, destroy fire hydrants for fun and knock over trash cans. It’s real mayhem, true pandamonium. But I do feel for the people of the city, who have to call for quick door replacement over and over again. Some people have steel doors, and they’re the clever ones because you can’t break them down. But it’s all for a good cause. Bringing down the mayor is far more important than in-tact doors and windows. Any city that uses chicken nuggets as a currency is in serious trouble.

It’s crazy how quickly the objects get repaired, though. The people must know where to get the best sash window replacement. Near Melbourne, windows are getting replaced all the time. I don’t know if it’s vandalism or people just getting tired of their old window frames, but it’s starting to freak me out. Still, it’s not anywhere near as bad as the video game, which I’m grateful for.

My favourite class in Roads of Rouge is the doctor, who can knock people out without using violence. It’s the most effective way to get through each level, except when you come across the mafia. They’re a persistent bunch, and chase you if you don’t hand over all your money. It’s hard to get behind and incapacitate them because the rest of their gang notices and starts to attack you. The jock is also fun, because they can run through walls and break them like they’re made of paper. I can’t even imagine the repair costs of that destruction.